2015. 03. 08.

DX11 FACS rig

This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes. And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps with masks.

Facial Rigging based on FACS (WIP) from SoukiZERO on Vimeo.

Nincsenek megjegyzések:

Megjegyzés küldése