2014. 09. 24.

Siggraph 2014: Physically Based Shading


Az idei Siggraph-en is volt Physically Based Shading in Theory and Practice Course (PBSITPC :D:D) és megint csak színvonalas előadások születtek:
  • Understanding the Masking-Shadowing Function (Eric Heitz)
  • Antialiasing Physically Based Shading with LEADR Mapping (Jonathan Dupuy)]
  • Designing Reflectance Models for New Consoles (Yoshiharu Gotanda)
  • Moving Frostbite to PBR (Sébastien Lagarde & Charles de Rousiers)
  • Physically Based Shader Design in Arnold (Anders Langlands)
  • Art Direction within Pixar’s Physically Based Lighting System (Ian Megibben & Farhez Rayani)