Oldalak2

2012. 02. 17.

J3D - Renderview in Nuke

 
Wow. Olyat már láttam, hogy az "imf_disp"-el vagy Houdini renderview-val, helyettesítették a sima Maya-s renderview-t, de az alábbi videó mindenen túltesz. Nuke-on belül a plugin segítségével létre lehet hozni egy node-ot ami ráakaszkodik a Maya/XSI/Houdini framebuffer-ére és real time lehet azt látni Nuke-ban. Sőt az egész jelenetet be lehet tölteni Nuke-ba (mármint a rib, ass... file-okat). Itt Arnolddal mutatják be de elvileg minden renderelővel működik. Ja és a cucc az Image Engine-es Cortex-en alapul.

-Creates a LIVE connection to one OR MORE 3D renderer's/3D package's render stream
-This is NOT a read node loading image passes from disk, it's an open framebuffer
-Start building your comp immediately in Nuke with test render preview framebufers.
-No need to save out images from your 3D package's test render view.
-Launch preview renders from your 3D package directly into a Nuke framebuffer.
-Render exported scenes directly into Nuke framebuffers (Ribs, Arnold, etc...).
-Preview render all AOV's simultaneously and plan which passes you'll need
-Automatically detect all AOVs in scene file -- including custom AOVs
-Turn AOVs on and off *EVEN* if they aren't part of the exported scene file.
-Preview CG elements from different lighters/renderers on same network simultaneously.
-Plan your renders and comps much more efficiently.
-Let lighters know exactly which passes you need before they kick of renders.
-Harness the power of different packages without interrupting workflow.
-Allows for a package agnostic pipeline -- allows lighters to work the way they choose.
-Framebuffers automatically update as soon as a new preview render is kicked off
-Write out comp'd test framebuffer


Using NUKE as a Render Preview to ANY 3D Renderer from J3P on Vimeo.

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