2013. 12. 14.
Interstellar - HD trailer
Címkék:
Christopher Nolan,
double negative,
interstellar,
trailer
2013. 12. 11.
Edge of Tomorrow - HD trailer
Címkék:
aaron sims,
cinesite,
edge of tomorrow,
framestore,
rodeo fx,
Sony Pictures Imageworks,
third floor,
trailer
Godzilla - HD trailer
Címkék:
cafefx,
double negative,
godzilla,
mpc,
third floor,
trailer
2013. 12. 10.
Jupiter Ascending - HD trailer
Címkék:
aaron sims,
double negative,
framestore,
jupiter ascending,
method,
third floor,
trailer
2013. 12. 09.
The Witcher 3 - HD trailer
The Division - Snowdrop Engine
Címkék:
division,
in-game,
realtime,
snowdrop engine,
trailer
2013. 12. 07.
Xmesh MY - geometry cache
- Accelerated Loading: By saving multiple animated meshes as a single entity, XMesh loads files orders of magnitude faster.
- Minimized Disk Space Usage: For each frame, XMesh saves multiple files - an XML header file referencing data channels and a compressed binary file per channel for optimizing disk space usage. Furthermore, unchanging channel data is saved once and can be referenced by later frames without duplication.
- Enhanced Multi-Core Performance: Each data channel is saved and loaded in a separate thread to provide advanced performance on multi-core machines.
- Parallel Saving: By allowing the same animated sequence to be saved on multiple network nodes, XMesh enables heavy scenes to be cached orders of magnitude faster.
- Quick Playback: With support for optional alternative mesh representation in the viewport, XMesh can play back files even faster via a low-resolution proxy file sequence. Viewport display modes that read only a fraction of data from disk – including bounding box, vertex cloud with percentage option and percentage of faces – further boost performance.
- Easy Information Transfer: XMesh preserves per-face material assignment information and supports the conversion of Maya edge smoothing information into 3ds Max smoothing groups and vice-versa, which provides an alternative to storing explicit normals.
- Minimized Disk Space Usage: For each frame, XMesh saves multiple files - an XML header file referencing data channels and a compressed binary file per channel for optimizing disk space usage. Furthermore, unchanging channel data is saved once and can be referenced by later frames without duplication.
- Enhanced Multi-Core Performance: Each data channel is saved and loaded in a separate thread to provide advanced performance on multi-core machines.
- Parallel Saving: By allowing the same animated sequence to be saved on multiple network nodes, XMesh enables heavy scenes to be cached orders of magnitude faster.
- Quick Playback: With support for optional alternative mesh representation in the viewport, XMesh can play back files even faster via a low-resolution proxy file sequence. Viewport display modes that read only a fraction of data from disk – including bounding box, vertex cloud with percentage option and percentage of faces – further boost performance.
- Easy Information Transfer: XMesh preserves per-face material assignment information and supports the conversion of Maya edge smoothing information into 3ds Max smoothing groups and vice-versa, which provides an alternative to storing explicit normals.
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