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2014. 09. 25.
2014. 09. 24.
Siggraph 2014: Physically Based Shading
Az idei Siggraph-en is volt Physically Based Shading in Theory and Practice Course (PBSITPC :D:D) és megint csak színvonalas előadások születtek:
- Understanding the Masking-Shadowing Function (Eric Heitz)
- Antialiasing Physically Based Shading with LEADR Mapping (Jonathan Dupuy)]
- Designing Reflectance Models for New Consoles (Yoshiharu Gotanda)
- Moving Frostbite to PBR (Sébastien Lagarde & Charles de Rousiers)
- Physically Based Shader Design in Arnold (Anders Langlands)
- Art Direction within Pixar’s Physically Based Lighting System (Ian Megibben & Farhez Rayani)